SpriteManager 2
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SpriteBase Member List

This is the complete list of members for SpriteBase, including all inherited members.

AddSpriteResizedDelegate(SpriteResizedDelegate del)SpriteBase
AnchorSpriteRoot
anchorSpriteRoot
ANCHOR_METHOD enum nameSpriteRoot
AnimatingSpriteBase
AnimCompleteDelegate(SpriteBase sprite)SpriteBase
AnimFrameDelegate(SpriteBase sprite, int frame)SpriteBase
autoResizeSpriteRoot
bleedCompensationSpriteRoot
BottomRightSpriteRoot
CalcPixelToUV()SpriteRoot
CalcSize()SpriteRoot
Clear()SpriteBasevirtual
ClippedSpriteRoot
ClippingRectSpriteRoot
colorSpriteRoot
ColorSpriteRoot
Copy(SpriteRoot s)SpriteBasevirtual
CurAnimIndexSpriteBase
defaultAnimSpriteBase
Delete()SpriteBasevirtual
drawLayerSpriteRoot
GetCenterPoint()SpriteRoot
GetStateIndex(string stateName)SpriteRootpure virtual
GetUVs()SpriteRoot
GetVertices()SpriteRoot
heightSpriteRoot
Hide(bool tf)SpriteBasevirtual
hideAtStartSpriteRoot
ignoreClippingSpriteRoot
ImageSizeSpriteRoot
IsAnimating()SpriteBase
IsHidden()SpriteRoot
managedSpriteRoot
ManagedSpriteRoot
managerSpriteRoot
offsetSpriteRoot
PauseAnim()SpriteBase
persistentSpriteRoot
PixelCoordToUVCoord(Vector2 xy)SpriteRoot
PixelCoordToUVCoord(int x, int y)SpriteRoot
pixelPerfectSpriteRoot
PixelSizeSpriteRoot
PixelSpaceToUVSpace(Vector2 xy)SpriteRoot
PixelSpaceToUVSpace(int x, int y)SpriteRoot
planeSpriteRoot
playAnimOnStartSpriteBase
RemoveSpriteresizedDelegate(SpriteResizedDelegate del)SpriteBase
RenderCameraSpriteRoot
RevertToStatic()SpriteBase
SetAnchor(ANCHOR_METHOD a)SpriteRoot
SetAnimCompleteDelegate(AnimCompleteDelegate del)SpriteBase
SetAnimFrameDelegate(AnimFrameDelegate del)SpriteBase
SetBleedCompensation(float x, float y)SpriteRoot
SetBleedCompensation(Vector2 xy)SpriteRoot
SetCamera()SpriteRoot
SetCamera(Camera c)SpriteRootvirtual
SetColor(Color c)SpriteRootvirtual
SetDrawLayer(int layer)SpriteRoot
SetFrameInfo(SPRITE_FRAME fInfo)SpriteRoot
SetFramerate(float fps)SpriteBase
SetMaterial(Material mat)SpriteRoot
SetOffset(Vector3 o)SpriteRoot
SetPlane(SPRITE_PLANE p)SpriteRoot
SetSize(float w, float h)SpriteRootvirtual
SetSpriteResizedDelegate(SpriteResizedDelegate del)SpriteBase
SetState(int index)SpriteRootpure virtual
SetTexture(Texture2D tex)SpriteRoot
SetUVs(Rect uv)SpriteRoot
SetUVsFromPixelCoords(Rect pxCoords)SpriteRoot
SetWindingOrder(WINDING_ORDER order)SpriteRoot
SPRITE_PLANE enum nameSpriteRoot
SpriteResizedDelegate(float newWidth, float newHeight, SpriteRoot sprite)SpriteRoot
StopAnim()SpriteBasevirtual
TopLeftSpriteRoot
TruncateBottom(float pct)SpriteRootvirtual
TruncateLeft(float pct)SpriteRootvirtual
TruncateRight(float pct)SpriteRootvirtual
TruncateTop(float pct)SpriteRootvirtual
Unclip()SpriteRootvirtual
UnclippedBottomRightSpriteRoot
UnclippedTopLeftSpriteRoot
Untruncate()SpriteRootvirtual
UpdateCamera()SpriteRoot
UpdateUVs()SpriteRootvirtual
widthSpriteRoot
windingSpriteRoot
WINDING_ORDER enum nameSpriteRoot