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Sprite Manager 2

SpriteManager 2 makes working with sprite-based graphics in Unity a breeze. Among its most powerful features are:

  • Automatic sprite atlas generation
  • Drag-and-drop animation building
  • Visual interface using the inspector
  • Automatic pixel-perfect sprite sizing
  • Support for using non-uniformly sized sprites

Automatic Game Saving

Above and Beyond Software has developed a turn-key solution that requires very little code to implement and can save and restore just about any of your game's state data. Now saving and restoring your run-time game state will involve little more than dragging and dropping, and clicking a few checkboxes! It works with all versions of Unity (Windows, Mac, Web, and iPhone).

Just a few of the features:

  • Save almost any publicly declared property or member as part of your save game by simply checking a box next to which properties you want saved.

  • Mark objects or prefabs for saving by simply dragging the GameDataSaver script onto them.

  • Save object data created in-editor as well as prefabs instantiated at run-time!



All Above and Beyond Software products are Copyright 2003-2009 Above and Beyond Software
All rights reserved