EZCameraSettings Class Reference

Contains settings for a camera in a UIManager's list of cameras to use when casting rays for the GUI. More...

List of all members.

Public Attributes

Camera camera
 A camera, through which input events will be cast into the scene.
LayerMask mask = -1
 Layer mask to use for input through this camera.
float rayDepth = Mathf.Infinity
 The depth into the scene to cast input events into the scene through this camera. Only modify this value if you wish to limit the player's "reach" into a 3D scene when using the mouse or touchpad.

Detailed Description

Contains settings for a camera in a UIManager's list of cameras to use when casting rays for the GUI.


Member Data Documentation

A camera, through which input events will be cast into the scene.

LayerMask EZCameraSettings.mask = -1

Layer mask to use for input through this camera.

float EZCameraSettings.rayDepth = Mathf.Infinity

The depth into the scene to cast input events into the scene through this camera. Only modify this value if you wish to limit the player's "reach" into a 3D scene when using the mouse or touchpad.


The documentation for this class was generated from the following file:

Generated on Thu Sep 8 16:31:16 2011 for EZ GUI by  doxygen 1.6.1