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Sprite Manager 2
Hundreds of people
have already benefitted from the features and performance that Above
and Beyond Software's SpriteManager provided to the Unity community.
Now Sprite Manager 2 takes advantage of Unity iPhone's new dynamic
batching feature and shifts the emphasis toward sprite animation
features and ease-of-use.
Just
a few of the features:
- Automatic
sprite atlas generation
- Drag-and-drop
animation building
- Visual
interface using the inspector (not more coding blind!)
- Automatic
pixel-perfect sprite sizing
- Support
for using non-uniformly sized sprites
"...I
hardly have to do anything myself anymore. ... In all regards, Sprite
Manager 2 is the best buy I've done in ages (next to Unity of course)."
-
Kristof Minnaert, Game Artist, www.maphart.com
Have a look at how easy working
with sprites in Unity can be!:
Above
and Beyond
Software offers a full 60-day money-back guarantee. I will also
guarantee e-mail and forum support for SpriteManager 2 for 60 days from
the time of purchase, after which support will continue to be offered
as time and resources permit.
Order
Now - Single User (single-seat)
$75 USD
Order
Now - Studio License (unlimited seats for your
studio)
$275 USD
What
People Are Saying
"[SpriteManager
2] is a great addition to Unity and even though I only installed it
tonight, I already have saved myself hours of work."
- Stephen Eddy, Ascii Studios, www.asciistudios.com
"So polished and well done. ...
Thanks for making my life easier, and at a reasonable price!"
- Patrick Swinnea, Boiled Goose, LLC, www.boiledgoose.com
"I've been using SM2 RC1 for a
few days now and it has really helped speed up my dev time! Thanks!"
- Tim Miller, www.tim-miller.org
"As
a coder it means huge savings not only on coding time but also on not
having to involve a Designer in building an atlas. All I need are the
pngs and I am good to go. Massive recommendation from me and really can't speak highly enough of this product." - Stephen Barker
"As a Designer using SM2, I am
creating my own animated Sprites on screen in seconds and thinking
wow! I used to rely on a Dev to do this. Now I can test my
sprite animations inside Unity. The non-uniform sprites
feature is a real atlas space saver and Atlas Builder saves me the
laborious task of creating atlas legends. Great product."
- Neil McGarry, Living Artz
"Bought it with RC1 and can only
agree, it saves you really time if you are doing 2D work and lets you
focus on the important thing instead of messing around with more or
less complex constructs either of 3D model data with bones or
alternatively longwinded code constructs with SM1 / SpriteUI"
- Marc 'Dreamora' Schaerer, GayaSoft, www.gayasoft.ch
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