Sprite Manager 2
Hundreds of people
have already benefitted from the features and performance that Above
and Beyond Software's SpriteManager provided to the Unity community.
Now Sprite Manager 2 takes advantage of Unity iPhone's new dynamic
batching feature and shifts the emphasis toward sprite animation
features and ease-of-use.
a few of the features:
sprite atlas generation
interface using the inspector (not more coding blind!)
pixel-perfect sprite sizing
for using non-uniformly sized sprites
hardly have to do anything myself anymore. ... In all regards, Sprite
Manager 2 is the best buy I've done in ages (next to Unity of course)."
Kristof Minnaert, Game Artist, www.maphart.com
Have a look at how easy working
with sprites in Unity can be!:
Software guarantees e-mail and forum support for SpriteManager 2 for 60 days from
the time of purchase, after which support will continue to be offered
as time and resources permit.
Now - $149 USD
People Are Saying
2] is a great addition to Unity and even though I only installed it
tonight, I already have saved myself hours of work."
- Stephen Eddy, Ascii Studios, www.asciistudios.com
polished and well done. ...
Thanks for making my life easier, and at a reasonable price!"
- Patrick Swinnea, Boiled Goose, LLC, www.boiledgoose.com
been using SM2 RC1 for a
few days now and it has really helped speed up my dev time! Thanks!"
- Tim Miller, www.tim-miller.org
a coder it means huge savings not only on coding time but also on not
having to involve a Designer in building an atlas. All I need are the
pngs and I am good to go. Massive recommendation from me and
really can't speak highly enough of this product." - Stephen
a Designer using SM2, I am
creating my own animated Sprites on screen in seconds and thinking
wow! I used to rely on a Dev to do this. Now I can test my
sprite animations inside Unity. The non-uniform sprites
feature is a real atlas space saver and Atlas Builder saves me the
laborious task of creating atlas legends. Great product."
- Neil McGarry, Living Artz
it with RC1 and can only
agree, it saves you really time if you are doing 2D work and lets you
focus on the important thing instead of messing around with more or
less complex constructs either of 3D model data with bones or
alternatively longwinded code constructs with SM1 / SpriteUI"
- Marc 'Dreamora' Schaerer, GayaSoft, www.gayasoft.ch
Tools for use with SM2
A powerful particle effects editor
which can generate animated sprite image sequences to be used with
SM2. Perfect for creating animated explosions, flares, etc,
without eating nearly as much fillrate or CPU as a regular particle