Portfolio

2008

Christmas Spell

Self-published casual word puzzle game for iOS
xs_iphone1
Technologies: Unity

 

2009

Christmas Bliss

Self-published casual word puzzle game for iOS
xb_iphone_1
Technologies: Unity

 

Chicken Cannon

Self-published casual action game for iOS
cc_iphone_1cc_iphone_2
Technologies: Unity

 

2010

Sprite Manager 2

2D sprite rendering and animation for Unity 3D game engine
icon
Technologies: Unity

 

EZ GUI

High-performance 2D/3D GUI solution for Unity 3D game engine
Screen-shot-2011-02-17-at-10.46.54-AM-300x223
Technologies: Unity

 

2012-2013

Campbell’s Alphabet Soup

Contract work, Campbell Soup Company®, casual word puzzle game for iOS
(Originally released in 2009 as “Alphabet Soup”)
Alphabet Soup screen568x568
Technologies: Unity
App Store link

 

2015

The Good Life

Award-winning 24-hour game jam entry for Heartland Gaming Expo 2015
Screen Shot 2016-07-27 at 1.07.08 PM
Time to develop: 24 hours
Playable WebGL version

 

Fusion Ball

Active VR virtual sport game for Oculus Rift and HTC Vive

Technologies: Unity, Oculus Rift, HTC Vive
Genre: Action sport
Highlight: Internet multiplayer (WIP)

 

2016

WalkAbout locomotion system

Original locomotion system for room-scale VR (patent-pending)

The Dark Within (working title)
Early prototype VR horror game
Technologies: Unity, HTC Vive
Genre: Mystery horror puzzle
For visuals, see WalkAbout announcement video above.

 

CryoCorp (aka The Sleeper Initiative)

24-hour game jam entry for Heartland Gaming Expo 2016
Winner, Best Graphics

Technologies: Unity, HTC Vive
Genre: Stealth puzzle action adventure
Highlight: Made in 24-hours, Asymmetrical networked multiplayer coming soon
Time to develop: 24 hours

 

Cosmic Wandering

48-hour game jam entry for itch.io global VR jam
Grand prize winner

Technologies: Unity, HTC Vive
Genre: Atmospheric abstract puzzle adventure
Highlight: First publicly released game using innovative new WalkAbout locomotion system.
Time to develop: 48 hours
VR Jam entry link

 

Untitled astronaut experience

Proof of concept for zero-g/microgravity hand control-based locomotion system.
Simulates an environment with microgravity where player must locomote using their hands to grapple onto affordances/anchor points, and may manipulate objects in microgravity.  Primarily intended to allow realistic simulation of space station/space craft locomotion, as well as EVA.

Technologies: Unity, HTC Vive

 

Blocky Horde VR

Game jam entry for Global Archiact VR jam

Technologies: Unity, HTC Vive
Genre: Wave shooter
Highlight: Up to 3-player cooperative multiplayer in VR

 

2017

Destination Titan

Submission for VR Austin jam 2017

Download
Technologies: Unity
Genre: VR Asymmetrical cooperative multiplayer
Highlight: Two players cooperate in real-time in VR to assist landing a lander on Saturn’s moon Titan.

 

2020

That Which Is Not Seen

Submission for Global Game Jam 2020

WebGL and Windows Download
Technologies:
Unity
Genre: Puzzle
Highlight: Time reversal
Time to develop: 48 hours

 

The Dev’ing On Trail

Grand prize winner, Spelkollectivet Bonfire Jam

Download
Technologies:
Unity
Genre: Adventure, Retro
Highlight: Retro aesthetic, two-player minigame
Time to develop: 48 hours